Defense

Defense

Living wall of the squad: stand between allies and the enemy and hold any blow while others strike.

Ability Passport

ClassActive (Defense domain)
PathwayGiant
SequenceKeeper
ResourceSpirituality
IntensityMedium
ConditionsAlmost invulnerable in full defense; defense drops sharply in attack
ActivationAction — kneel down, thrust the sword
RangeWalls to the left and right; covering allies in radius
DurationWhile holding defense
Risk of failureLow
CountermeasuresReapers and higher Sequences break through; own attack weakens defense

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