The Druid is the middle of the path and its first step with an advancement ritual. Here the bearer finally fuses with nature.
He draws nourishment straight from the soil and air and wields many charms of the Earth domain — underground passage, mire, nature's wrath, oak's child;
Transformation into a beast — the Druid turns into a giant bear for battle or briefly takes the form of those creatures that entered his advancement ritual;
The crossing deepens: he breeds more and more varied species;
Acceleration of seeds — pressing both palms to the ground, he raises dark-green altered vines in the needed place, bursting through the soil;
Creation of poison — he throws strands of hair, and they self-ignite, emitting a black, unknown, highly toxic substance.
The advancement ritual is again academic for this path: to know the behavior and bodily structure of various ordinary animals and three kinds of otherworldly creatures, and this knowledge may have to be written down.
It is precisely these three creatures that afterward determine what the Druid is capable of turning into — the ritual directly sets his future capabilities.