Chain of command

Chain of command

Chain of Command — the power of the Iron Blood Knight (Sequence 4): a hidden connection with fighters turns the squad into a single weapon.

Ability Passport

ClassActive (command)
PathwayRed Priest
ResourceSpirituality + squad
IntensityMedium
ConditionsCommunication with fighters sometimes requires a ritual; the leader of the Hunter squad must be a Hunter
ActivationAction / connection ritual
RangeSquad under command
DurationAs long as the connection holds
Risk of failureMedium — damage can be spread among allies
CountermeasuresConnection break, Fog of War (jams), squad destruction

Known carriers

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