Hunting and traps

Hunting and traps

Hunting and Traps — the foundation of the Hunter (Sequence 9): the strength of the beast, the scent of the tracker, and the skill of setting deadly snares.

Ability Passport

ClassPassive + Active (skill)
PathwayRed Priest
SequenceHunter
ResourceEndurance
IntensityLow
ConditionsSuper senses activate upon concentration; Spirituality of the Hunter is weak
ActivationPassive / trap setting
RangeTracking — at a long distance
DurationConstantly
Risk of failureLow
CountermeasuresConcealment of tracks and scent, otherworldly camouflage, ranged combat

Known carriers

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