Hunting and traps

Hunting and traps

Driving the prey into a prepared trap is the essence of the whole path: tracking by the trail, poisoning the weapon, mining the area, and waiting.

Ability Passport

ClassPassive + Active (skill)
PathwayRed Priest
SequenceHunter
ResourceEndurance
IntensityLow
ConditionsSuper senses activate upon concentration; Spirituality of the Hunter is weak
ActivationPassive / trap setting
RangeTracking — at a long distance
DurationConstantly
Risk of failureLow
CountermeasuresConcealment of tracks and scent, otherworldly camouflage, ranged combat

Page created by: HappY