Theft

Theft

Theft is the core of the entire Error path: starting from the Marauder's picking of others' pockets (Sequence 9), by the middle steps it turns into the theft of concepts themselves — powers, thoughts, and dreams.

Ability Passport

ClassActive
PathwayError
SequenceMarauder
ResourceSpirituality
IntensityLow
ConditionsPocket theft is almost free; conceptual (strength, thoughts) — more expensive with each step
ActivationAction
RangeTouch → 50 m (Prometheus) → 80 m (Dream Stealer)
DurationStolen — by the nature of the prey
Risk of failureLow
CountermeasuresOtherworldly forces of Concealment, target vigilance at early stages

Known carriers

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