Error

Error

About the path

NameError
Sequence 0Error
Path groupLord of Mysteries (Fool, Door, Error)
Allied pathwaysFool, Door

The Error Pathway is one of the 22 Beyonders pathways, presiding over theft, deception, and loopholes in the laws of the world. Its bearers steal everything: items, abilities, dreams, others' fates, and even moments of time.

The pathway begins with the Marauder potion (Sequence 9) and leads to Sequence 0 — Error, a living exception to the rules of the universe. Together with the Fool and Door pathways, it belongs to the "Lord of the Mysteries" group.

The most famous bearer of the pathway is Amon, the thief with a monocle, whose name Beyonders utter with caution: perhaps he is already listening.

Action Method

The Path of the Thief is a method of consuming potions. The essence of the method: the potion is not drunk, but stolen. The thief steals power from the potion, leaving the potion itself intact. The potion remains, but its strength passes to the thief. This is a dangerous path — the stolen power does not immediately submit, it must be assimilated. Until assimilation is complete, the bearer is vulnerable: the power is already there, but control over it is not yet.

The roles on the path are thievish: the Marauder takes what lies poorly, the Swindler lives off others' gullibility, the Parasite settles at another's expense without being noticed.

The method long remained the knowledge of a few: church hierarchies were in no hurry to reveal it, and many otherworldly beings ascended blindly, paying for it with their sanity.

The path of errors leads from the Marauder through the Swindler and the Parasite to the Worm of Time and the Error.

Its carriers substitute, steal, and break the course of events — sometimes with one precise failure.

The ladder leads from the Marauder through the Swindler and the Parasite to the Worm of Time and the Error.

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