Mystical arts

Mystical arts

Mystical Arts — the arsenal of the Magister of Mysticism (Sequence 5): omniscience turns into near-omnipotence — he creates and invents spells for any task.

Ability Passport

ClassActive (spellcasting)
PathwayDisciple
ResourceKnowledge + materials + spirituality
IntensityMedium
ConditionsPower lies in the possession of knowledge; the strongest arts require preparation
ActivationAction — often without incantations and materials
RangeDepends on art
DurationDepends on art
Risk of failureLow
CountermeasuresIgnorance of the necessary material or Principle constrains; protection from divination and spirit

Known carriers

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