Gehrman Sparrow's Arsenal - the five steps of the Fool's path:
Faceless - face, voice, and figure change at will: Gehrman, Sherlock, and a dozen one-time personas are one person.
Marionettist (Sequence 5) - spiritual threads entangle the target, and a defeated Beyonders becomes a puppet retaining its abilities. Klein's collection grows with each hunt.
Plus everything accumulated before: the Seer's divination, the Clown's reflexes, the Magician's flames and substitutions - and the gray fog, where the "ancient Fool" already answers prayers on schedule.