Fool

Fool

About the path

NameFool
Sequence 0Fool
Path groupLord of Mysteries (Fool, Door, Error)
Allied pathwaysDoor, Error

The Path of the Fool is one of the 22 paths of the Beyonders, standing above the themes of fog, fate, deception, and puppetry. Its bearers are fortune-tellers, actors, and manipulators, whose power grows from the ability to live their role.

The path begins with the potion of the Seer (Sequence 9) and through nine steps leads to Sequence 0 - the Fool, the god of gray fog. The actor principle is more important here than anywhere else: one who merely pretends a role goes mad; one who becomes a role rises higher.

The Fool's group includes the adjacent paths of the Door and Error - together they share the domains of space, deception, and secrets.

Action Method

The method to digest the potion. A Beyonder must act according to what his Sequence prescribes until the power becomes part of himself. Until the potion is digested, the bearer is vulnerable: the power is already there, but there is no control over it yet.

On the Fool's path, the method is clearer than anywhere else: almost every Sequence here is a role. The Seer tells fortunes and analyzes others' fates, the Clown performs for the audience, the Faceless lives by others' faces. The more fully a person immerses in the role, the faster the digestion proceeds.

Knowledge of the method remained hidden for a long time. Even powerful Beyonders at the Sequence 7 level might not suspect it, and the church hierarchies were in no hurry to share: the secret gave them power over those who advanced blindly.

The Fool's Path stands above the themes of mist, fate, deception, and puppetry. Its bearers read others' intentions, swap faces and events, and at high sequences — rule the very canvas of what transpires.

The peak of the path, Sequence 0 — The Fool, is called the god of gray mist. Gray mist is not an image, but a place: a space above the ordinary world, from where one can see far more than from below.

The Fool's group includes the adjacent paths of the Door and the Error. Together they share the domains of space, deception, and secrets.

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