The Path of the Fool is one of the 22 paths of the Beyonders, standing above the themes of fog, fate, deception, and puppetry. Its bearers are fortune-tellers, actors, and manipulators, whose power grows from the ability to live their role.
The path begins with the potion of the Seer (Sequence 9) and through nine steps leads to Sequence 0 - the Fool, the god of gray fog. The actor principle is more important here than anywhere else: one who merely pretends a role goes mad; one who becomes a role rises higher.
The Fool's group includes the adjacent paths of the Door and Error - together they share the domains of space, deception, and secrets.