Chaos Wanderer — a stage at which the path no longer works with luck, but with the very disorder of fate.
Keeper of Fate — the bearer subtly discerns in the tangled fate its disordered and mad parts and either evades them or seals them;
Spiritual Baptism — like the baptism of an infant, it purifies the spirit of the target, making it stable and no longer as disordered as it was at the very beginning;
Disorder — a share of this power belongs to the Wanderer.
As a third-stage Beyondner, he responds to prayers within a certain radius.
The advancement ritual is the most unusual on the path and requires securing the future: to designate a node, also called a "beacon," which your fate must inevitably reach within the next ten years. The method of securing it is arbitrary, but the node itself must be unconditional and unavoidable.
The composition, among other things, includes the talisman "Tranquility," made by a high-level Seer — no lower than the second Sequence — and nine written thanks from those who survived misfortune or disaster. The path of ill fortune requires proof that someone has become better off because of the bearer.