
Step of God

The Door — the summit of the path, grown from the ability to pass through a wall. From the Apprentice who unlocks locks to one whom neither distance, nor seal, nor the banishment of a true god can hold, the entire path is about one thing: there is no barrier that cannot be opened.
The Door path stands under the Lord of Mysteries, and this branch handles symbols better than any other — and that is why the Door applies its authorities in part through it as well.
The main authority bears the name of the very Sequence and covers the concept of the door in its entirety: space, seals, other worlds. The Door is able to open or close everything connected to this concept across the whole world at once — and seals either break or grow stronger for a certain span of time.
Space — an authority enough to act across all dimensions and parallel worlds;
Seals — here enter spatial cages, and labyrinths, and work with time;
Reification of concepts — a development of Symbolization: the bearer becomes a concept-entity, whom even the nearness of a giant star does not harm;
Concealment — that which is connected with oneself simply cannot be spoken of directly;
and the Divine Kingdom of the Door is arranged unlike that of the Red Priest: it is founded on rules, like the kingdoms of the Fool and the Error.
The second authority — Reproduction: the Door copies the authorities of a true god without reproducing the corresponding symbols, while it knows how to multiply itself at the level of symbolism.
The third — Position, and it is wider than it seems: besides space, it extends to time, fate, and mind. That is precisely why Position serves as the cornerstone of the symbolism of the Beacon of Destiny — it sets the coordinates of direction in the River of Destiny.
The composition of Sequence 0 does without monsters and minerals, and this is a most rare occurrence: to ascend, one must command astronomical, geographical, and folkloric knowledge of no fewer than three star systems. Not to obtain, not to kill — to know.
The ascension ritual is a match: to break free from the seal or exile of a true god. Not to defeat him, not to subjugate — but precisely to get out of a place where no way out is provided.
The potion is described as a spherical fluid, within which whole worlds seem to be enclosed, and its characteristic has run its own course: in earlier days it was a pair of eyes made of starlight, now — a cane dotted with starry specks.
Step 0 has no main ingredient, and its auxiliary part is unprecedented: instead of a substance, knowledge is required.
Mastery of astronomical, geographical, and folklore knowledge about at least three star systems
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