Door

Door

About the path

NameDoor
Sequence 0Door
Path groupLord of Mysteries (Fool, Door, Error)
Allied pathwaysFool, Error

The Door Pathway is one of the 22 pathways of the Beyonders, ruling over space, movement, and stars. Its bearers open what is locked: from doors in walls to transitions between worlds.

The pathway begins with the Apprentice potion (Sequence 9) and leads to Sequence 0 — Door, an omnipresent entity for which any boundaries are but thresholds. Together with the Fool and Error pathways, it belongs to the "Lord of Mysteries" group.

In the era of the novel, potions of this pathway are considered the rarest: for the formulas of Door, secret organizations across the entire Northern Continent hunt.

Action Method

Method of Action — a way to digest a potion. The Otherworldly must behave as their stage prescribes until the power becomes part of them. While the potion is not yet digested, the bearer is vulnerable: the power is already there, but they have no control over it.

Roles of the road path: The Apprentice learns and accompanies, the Astrologer reads the sky and finds direction by it, the Traveler does not linger in one place longer than necessary.

The method long remained the knowledge of the few: church hierarchies were in no hurry to reveal it, and many Otherworldly ascended blindly, paying for it with their sanity.

The path of the Door stands above space, movement, and paths between places. Its bearers open passages where there are none, and end up where one cannot reach by ordinary means.

The staircase leads from the Apprentice through the Astrologer and the Traveler to the Door.

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