Soul Grazing

Soul Grazing

Shepherd — a walking arsenal: others' trump cards become his own, and a fallen strong opponent will still serve in battle.

Ability Passport

ClassActive (sustained)
SequenceShepherd
ResourceSpirituality + "place" for the soul
IntensityHigh
ConditionsGrazing cannot be maintained continuously; the number of grazed souls is limited (up to 7 for the Shepherd); loss of grazing risks collapse
ActivationAction — soul absorption
RangeContact absorption; released soul — into battle nearby
DurationWhile the soul is held (wears out over time)
Risk of failureHigh — foreign souls in the body pull toward loss of control
CountermeasuresProtection of the soul from damage (it must be damaged before grazing), Deprivation and Theft (disrupt grazing), holy purification

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