Magic of flesh and blood

Magic of flesh and blood

Field regeneration, diversions from inside the enemy's body, living armor and disposable servants — a nightmare for those who count on a "mortal wound".

Ability Passport

ClassActive (bodily)
ResourceOne's own flesh and blood
IntensityHigh
ConditionsThe supply of flesh and blood must be regularly replenished (flesh of nearby corpses is suitable), otherwise — loss of control and death
ActivationAction
RangeOn self and on touch
DurationWhile sustained
Risk of failureMedium — exhaustion of flesh leads to breakdown
CountermeasuresDestruction of the soul (flesh is then useless), complete burning, attacks on the spirit

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