Rebirth

Rebirth

A fighter who cannot be killed by ordinary weapons: survives fatal wounds and is transported through the Spirit World — but pays with memory and risks true death.

Ability Passport

ClassPassive + Active (domain)
PathwayDeath
SequenceImmortal
ResourceYears of life
IntensityHigh (price — memory)
ConditionsEvery 60 years — death and resurrection with loss of all memory; each death leaves a trace in the River of Eternal Darkness
ActivationPassive / domain actions
RangeOn oneself; Journey — through the Spirit World
DurationPermanent (cycle of 60 years)
Risk of failureHigh — excess of deaths leads to true death or degradation into undeath
CountermeasuresComplete destruction of the body, Purification (Tyrant, Sun), "washing out" the trace of death

Page created by: HappY