Commanding spirits

Commanding spirits

A pocket army for all occasions, reconnaissance by spirits, exchange of 'specimens' on the black market of the secret world.

Ability Passport

ClassActive
PathwayDarkness
ResourceSpirituality + "collection" of spirits
IntensityHigh
ConditionsPower directly depends on which spirits were sealed; the vessel is one's own body (usually teeth)
ActivationAction — summoning
RangeClose and medium range
DurationWhile spirits are summoned
Risk of failureMedium — a stubborn spirit seeks a gap in control
CountermeasuresCleansing and exorcism knock spirits out of battle

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