Nightmare tentacles

Nightmare tentacles

Tentacles of Nightmare — melee combat of the Nightmare (Sequence 7): tentacles grow from the back, turning a "weak spirit seer" into an opponent that cannot be taken head-on.

Ability Passport

ClassActive (sustained)
PathwayDarkness
SequenceNightmare
ResourceSpirituality + one's own flesh
IntensityMedium
ConditionsThe tentacles are partly woven from the bearer's flesh and blood
ActivationAction
RangeClose combat
DurationWhile maintained
Risk of failureMedium — damage to tentacles is reflected on the body
CountermeasuresSlashing attacks on tentacles hit the Nightmare itself

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