The Ghost is the midpoint of the path and its first stage with an advancement ritual. Here the bearer ceases to be tied to the body altogether.
Transformation into a ghost — he turns himself into a spiritual body and gains all the usual properties and powers of a ghost;
Spirituality allows one to speak directly with the Spirit World and obtain information from there;
the resistance to divination inherited from the Werewolf grows stronger;
and the zombie abilities mostly remain the same.
The price grows along with the power: on the nights of the full crimson moon, the Ghost must absorb a certain number of human souls — or he becomes extremely weak in both body and mind.
The advancement ritual is among the most elegant in design on this path: enter the Spirit World, find there a portion of information corresponding to oneself, seal or bind that information for no less than three minutes, and drink the potion before the seal falls away.
The path of chains stays true to itself here too: to rise, one must lock up oneself — more precisely, that part of oneself kept on the other side.