Turning into a ghost

Turning into a ghost

Turning into a ghost — the power of Ghost (Sequence 5): he becomes a spiritual body — passes through walls, hides in mirrors, and strikes directly at the soul.

Ability Passport

ClassActive (transformation)
PathwayPrisoner
SequenceGhost
ResourceSpirituality
IntensityHigh
ConditionsYou can't stay in the Underworld for long — you'll be stuck as a ghost forever; souls are needed during the Full Moon
ActivationAction — turning into a ghost
RangeScream — large area; Mirror Leap — up to 300 meters
DurationWhile the form holds
Risk of failureHigh — risk of getting stuck as a ghost
CountermeasuresPurification and Holy Light, Professor Potions' scent, Puppeteer's Threads

Known carriers

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