Prisoner

Prisoner

About the path

NamePrisoner
Sequence 0Prisoner
Path groupFather of Devils (Prisoner, Abyss)
Allied pathwaysAbyss

The Prisoner's Path is one of the 22 Beyonders' paths, standing above transformations, madness, and ancient prohibitions. Werewolves, zombies, and ghosts of scary fairy tales are its lower steps.

The path begins with the potion of the Prisoner (Sequence 9) and leads to Sequence 0 - the Prisoner. It belongs to the "Father of Devils" group together with the Abyss path.

The key mechanic of the path is chains: restrictions give power, and loss of control turns the bearer into the very monster that frightens novice Beyonders.

Action Method

The Method of Action is a way to digest a potion. The Otherworldly must behave as their stage prescribes until the power becomes part of them. Until the potion is digested, the bearer is vulnerable: the power is already there, but there is no control over it yet.

The roles of the path are heavy in themselves: the bearer passes through states from which an ordinary person does not return, and must remain themselves in each.

The method long remained the knowledge of the few: the hierarchies of the churches were in no hurry to reveal it, and many Otherworldly rose blindly, paying for it with their sanity.

The ladder leads from Узник through the Madman, the Werewolf, the Zombie and the Ghost to the Marionette, the Abomination and the top of the path.

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