The Prisoner's Path is one of the 22 Beyonders' paths, standing above transformations, madness, and ancient prohibitions. Werewolves, zombies, and ghosts of scary fairy tales are its lower steps.
The path begins with the potion of the Prisoner (Sequence 9) and leads to Sequence 0 - the Prisoner. It belongs to the "Father of Devils" group together with the Abyss path.
The key mechanic of the path is chains: restrictions give power, and loss of control turns the bearer into the very monster that frightens novice Beyonders.