Berserk

Berserk

Berserk — the main trait of the Madman (Sequence 8): he sacrifices his mind and unleashes his Desires in exchange for power.

Ability Passport

ClassActive (state transformation)
PathwayPrisoner
SequenceMadman
ResourceSanity
IntensityMedium (cost — sanity)
ConditionsStrength is bought with clarity of mind; Madman's Curse pushes toward loss of control
ActivationAction — fly into a frenzy
RangeOn yourself
DurationWhile the frenzy holds
Risk of failureHigh — easy to lose control
CountermeasuresHoly Light and Purification, sedatives

Known carriers

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