The path of transformations, madness and prohibitions. Sequence 0: Prisoner.

The path of transformations, madness and prohibitions. Sequence 0: Prisoner.

À propos de la voie

NomThe path of transformations, madness and prohibitions. Sequence 0: Prisoner.
Séquence 0The path of transformations, madness and prohibitions. Sequence 0: Prisoner.
Groupe de cheminsPère des Diables (Prisonnier, Abîme)
Voies connexesAbîme

Le Chemin du Prisonnier est l'un des 22 chemins des Autres, qui domine les transformations, la folie et les interdits anciens. Loups-garous, zombies et fantômes des contes terrifiants en sont les échelons inférieurs.

Le chemin commence avec la potion du Prisonnier (Séquence 9) et mène à la Séquence 0 — le Prisonnier. Il fait partie du groupe « Père des Démons » avec le chemin de l'Abîme.

La mécanique clé du chemin est les chaînes : les restrictions donnent la force, et la perte de contrôle transforme le porteur en ce monstre même dont on effraie les débutants des Autres.

Méthode d'Action

The Otherworldly must behave as his level prescribes, until the power becomes part of himself. Until the potion is digested, the bearer is vulnerable: the power is already there, but there is no control over it yet.

The roles of the path are heavy in themselves: the bearer passes through states from which an ordinary person does not return, and must remain himself in each.

The method long remained the knowledge of a few: the church hierarchs were in no hurry to reveal it, and many otherworldly beings ascended blindly, paying for it with their sanity.

The Prisoner is an archetype that embodies the boundary between life and death, between the world of the living and what remains after death. Its bearers are werewolves, ghosts, and puppets, beings on the edge of the living.

The ladder leads from the Prisoner through the Madman, the Werewolf, the Zombie, and the Ghost to the Puppet, the Abomination, and the top of the path.

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