Water Spells

Water Spells

Water Spells — the Sailor's arsenal (Sequence 7, "Priest of Storms"): a limited but deadly set of water magic. Part of the spells are one's own power, part are a gift from the Tyrant himself.

Ability Passport

ClassActive
PathwayTyrant
SequenceSailor
ResourceSpirituality
IntensityMedium
ConditionsThe number of spells is limited; some are one's own, some are granted by the Tyrant
ActivationAction — gesture
RangeClose and medium range
DurationInstantly / while supported
Risk of failureLow
CountermeasuresThe simple gesture of the Sailor himself dispels his water; protection of spirituality

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