Sailor is a stage where brute force gives way to mastery. The sea loves its bearer even more: on water everything improves at once, and underwater he can act freely for more than half an hour. The head and memory also add up — the Sailor's counting abilities grow noticeably.
The main skill is Navigation, and this is not just "good at steering a ship." The Sailor is an expert in astronomy and geography; he senses magnetic fields, currents, wind direction, and clouds by instinct:
he accurately determines distances and can hurl a weapon at a target with his eyes closed if he knows where it is;
a ship with a Sailor on board will not get lost at sea — simply because he is on board.
Beyond this, he commands several water spells: some of them are his own, some are granted by the Tyrant himself, and he dispels created water with a simple gesture.
The method of action of the stage describes not a combat task, but a way of life:
to roam the sea;
to seek new sea routes;
to find undiscovered islands;
and the essence is to grow close to the sea: to master knowledge of routes and weather perfectly, to explore and discover.
The most famous bearer of this stage is Alger Wilson, the Sailor from the Tarot Club.