Fury of the Storm

Fury of the Storm

Close combat against superior forces, breaking through encirclement, a tavern brawl as a warm-up before the real deal.

Ability Passport

ClassActive (accumulative)
PathwayTyrant
ResourceAnger (accumulated "blows")
IntensityMedium
ConditionsFurious strike requires pre-accumulated hits; intoxication accelerates accumulation
ActivationAction — in a state of anger
RangeClose combat
DurationSeries of blows
Risk of failureMedium — anger clouds the mind
CountermeasuresDistance, control of target's emotions, exchange without trading blows

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